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Engine engineer


Elenco delle migliori vendite engine engineer

ENGINE CAMSHAFT TIMING LOCKING TOOL KIT FIT FOR BMW N47/N47S/N57 2.0 DIESEL ENGINE, 115320, ENGINE TIMING TOOL KIT .BALANCE SHAFT ALIGNMENT TOOL
  • Complete configuration: engine timing belt tool kit contains all the tools needed for installing and removing camshafts and variable camshaft timing units and aligning the balance shaft and crankshaft timing position. If you are a person who likes perfect tools, then you Such a set of special tools is needed.
  • Range: Compatible with BMW N47/N47S/N57 2.0 diesel engines, compatible with all diesel engines after Mini 2007 1.6d 1.8d 2.0d 2.3d 2.5d 3.0d 3.5d 4.0d 5.0d.
  • OEM: Replace with bwm 115320/115 320, 116480/116 480, 118760/118 760, 118740/118 740, 113340/113 340, 114320/114 320, 118750/118 750, 118790/118 790,
  • Feature: ZKTOOL camshaft alignment locking tool Set improves the sleeve for high pressure pump disassembly tool and disassembling the engine on the basis of the original tools, which makes the working process more convenient, while improving the quality
  • Service: This tool comes with a one-year warranty. ZKTOOL customer service provides all technical support online 24 hours a day. If you need to know any information about the special tools for auto repair, please contact us, we provide it for free, and hope to get your favor.
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ENGINE CAMSHAFT ALIGNMENT TIMING LOCKING TOOL COMPATIBLE WITH BMW M60/M62 VANOS ENGINE. WITH INTAKE AND EXHAUST CAMSHAFT LOCKING TOOLS,LRT-12-223-KIT
  • Application: ZKTOOL engine camshaft timing locking tool kit Fit for BMW M60/62 Vanos and non-Vanos engines installed and Range Rover and Morgan Aero 8.
  • Necessary tools: Modern Interference engines allow pistons and valves to make contact due to timing belt and change issues. This can result in significant damage to both pistons and valves, which can result in necessary and expensive rebuild procedures.
  • Engine code: M60B30 1993-1995 E34 530i, 1992-1994 E32 730i, 1994-1996 E38 730i; M60B40 1993-1995 E34 540i, 1992-1994 E32 740i, 1994-1996 E38 740i 1992-1996 E31 840i; M62B35 1996-1997 E39 535i, 1994-1997 E38 735i/735iL; M62TUB35 1998-2001 E38 735i/735iL, 1998-2003 E39 535i.
  • Engine code: M62B44 1 996-1998 E39 540i, 1994-1998 E38 740i/740iL, 1994-1999 E31 840Ci; M62TUB44 1998-2003 E39 540i, 1998-2001 E38 740i/740iL, 1999-2003 E53 X5 4.4i, compatible with Land Rover Range Rover 2003-2005, compatible with Aero Landover, compatible with Morgan 20004 R。
  • Packing: Packing:crankshaft positioning pin, timing chain pre-tightening tool (nut and spindle), flywheel pin, LRT 12-223/1 locking tool, exhaust camshaft locking tool Cyl, Intake camshaft locking tool Cyl, locking exhaust camshaft Cyl, VANOS solenoid valve socket, camshaft sensor locking tool, camshaft sensor locking tool, second tensioner pin, VANOS regulator, chain tensioner block (used with LRT-12-222).
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ENGINEER IN PROGRESS: ENGINEERING GRID GRAPH PAPER COMPOSITION NOTEBOOK WITH QUADRILLE 4 X 4 QUAD RULED ,120 PAGES AND LARGE PRINT SIZE "8.5*11 INCHE" ... ENGINEER,SCIENTIST AND LABORATORY WORKS
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    Italia (Tutte le città)
    Per inserimento presso importante azienda del settore Motociclistico con quartier generale nel territorio lombardo ricerchiamo un/una MOTORBIKE CONTROL SYSTEM ENGINEER che seguirà lo sviluppo, la validazione e l’applicazione di tool di calibrazione delle ECU a bordo veicolo, con lo scopo di ottimizzare i parametri di calibrazione in ottica di massimizzazione delle prestazioni del veicolo. Collaborerà con il team di Dinamica Veicolo per la definizione delle migliori strategie di controllo. Fornirà, inoltre, assistenza in pista al team relativamente al software di centralina. Il/la candidato/a ideale è in possesso dei seguenti requisiti: - Laurea Magistrale in Ingegneria Elettronica, Meccatronica o Informatica - Esperienza di almeno 3 anni maturata nei settore Automotive/Motorsport come Control Engineer - Conoscenza approfondita dei tools Matlab e Simulink (per lo sviluppo del sw di controllo) - Conoscenza dei principali software di gestione centralina (Sysma, Wintax etc.) - Ottima conoscenza della lingua inglese - Disponibilità ad effettuare numerose trasferte (anche internazionali) Rappresentano dei requisiti preferenziali: - Background tecnico in dinamica veicolo e chassis control development - Esperienza precedente maturata come Assistente di Pista e/o Engine/Chassis Dyno Calibration Engineer Completano il profilo caratteristiche personali di flessibilita', proattivita', capacita' di analisi e di problem solving, autonomia, orientamento al raggiungimento degli obiettivi, attitudine al team work e ottime doti relazionali. Per candidarsi a questa offerta è possibile inviare un’e-mail a recruiting.tech@it.experis.com indicando nell'oggetto il titolo della posizione ricercata.
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    Italia (Tutte le città)
    3007267 Gearbox Module Design Lead Engineer Aviation AvioAero GE Aviation Italy In this role you will: Conduct technical feasibility studies and concept design of GBX modules for next engine opportunities (NGNB, NGTP, NGTS, GBX for Hybrid systems) Define gearbox architecture making explicit the Design Intent, assuring the achievement of cost, weight and performance targets Flow down system requirements to components definition (including definition of Mechanical/Functional Interfaces, stack ups and assembly checks) Execute preliminary design activities such as system/product definition Define technical specifications and manage relevant work packages Execute detailed...
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    Milano (Lombardia)
    Siamo alla ricerca di un DevOps & Cloud Engineer per un importante progetto con sede a Milano. Il candidato ideale dovrà manutenere e migliorare, in un ambiente Google Cloud, sia l'infrastruttura di rete che quella per elementi di storage e computing. Verrà inoltre coinvolto nella gestione della CI/CD, che permette al team di sviluppatori di rilasciare nuove feature nella piattaforma. Competenze richieste: -Esperienza di lavoro utilizzando metodologia Agile (Kanban) -Conoscenza di sistemi operativi Linux -Bash scripting -CI/CD tramite tool di automazione e testing (ad esempio Jenkins, GitLab etc.) -Infrastructure as a Code (ad esempio terraform) -Gestione di un'architettura a microservizi con utilizzo di container -Conoscenza concetti di networking (ISO/OSI, load balancing, VPN etc.) -Monitoring e Alerting. Nice to have: -Conoscenza servizi di networking su Google Cloud -Amministrazione di un cluster Google Kubernetes Engine -Disponibilità ad affrontare turni di reperibilità. Soft Skills Required: -Problem solving orientato al raggiungimento degli obiettivi -Proattività e responsabilità nella conduzione delle attività progettuali -Conoscenza lingua inglese. Itconsulting offre: -Contratto di assunzione a tempo indeterminato (CCNL Metalmeccanico) -Benefit aziendali (buoni pasto, supporti elettronici, polizza sanitaria) -Accesso ad Academy on site e on line con rilascio di certificati. L’inquadramento contrattuale verrà valutato sulla base dell’effettiva esperienza maturata. L’annuncio è rivolto anche a Professionisti con Partita IVA. L’annuncio è rivolto a candidati di ambo i sessi (L.903 / 77). Ricorda di specificare l’autorizzazione al trattamento dei dati personali contenuti nel Curriculum Vitae ai sensi del D. Lgs. 196/2003 e all’art. 13 GDPR (Regolamento UE 2016/679) ai fini della ricerca e selezione del personale.
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    Italia (Tutte le città)
    Siamo alla ricerca di un DevOps & Cloud Engineer per un importante progetto con sede a Milano. Il candidato ideale dovrà manutenere e migliorare, in un ambiente Google Cloud, sia l'infrastruttura di rete che quella per elementi di storage e computing. Verrà inoltre coinvolto nella gestione della CI/CD, che permette al team di sviluppatori di rilasciare nuove feature nella piattaforma. Competenze richieste: -Esperienza di lavoro utilizzando metodologia Agile -Conoscenza di sistemi operativi Linux -Bash scripting -CI/CD tramite tool di automazione e testing (ad esempio Jenkins, GitLab etc.) -Gestione di un'architettura a microservizi con utilizzo di container -Conoscenza concetti di networking -Monitoring e Alerting. Nice to have: -Conoscenza servizi di networking su Google Cloud -Amministrazione di un cluster Google Kubernetes Engine Soft Skills Required: -Problem solving orientato al raggiungimento degli obiettivi -Proattività e responsabilità nella conduzione delle attività progettuali -Conoscenza lingua inglese. Itconsulting offre: -Contratto di assunzione a tempo indeterminato (CCNL Metalmeccanico) -Benefit aziendali (buoni pasto, supporti elettronici, polizza sanitaria) -Accesso ad Academy on site e on line con rilascio di certificati. L’inquadramento contrattuale verrà valutato sulla base dell’effettiva esperienza maturata. L’annuncio è rivolto anche a Professionisti con Partita IVA. L’annuncio è rivolto a candidati di ambo i sessi (L.903 / 77). Ricorda di specificare l’autorizzazione al trattamento dei dati personali contenuti nel Curriculum Vitae ai sensi del D. Lgs. 196/2003 e all’art. 13 GDPR (Regolamento UE 2016/679) ai fini della ricerca e selezione del personale.
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    Italia
    DEVOPS ENGINEER Titolo di Studio: Gradita Laurea in Ingegneria, Informatica, Statistica, Fisica o Matematica, o comprovata esperienza operativa. Requisiti Fondamentali: - Sistemi Operativi Linux; - Background tecnico operativo ed autonomia nell'ambito dei sistemi infrastrutturali, con conoscenze legate al Cloud pubblico (Azure, AWS e/o Google Cloud); - Esperienza in design e sviluppo di applicazioni distribuite basate su Microservices Architecture; - Esperienza in design di applicazioni distribuite erogate da Kubernetes; - Buona conoscenza della piattaforma Red Hat OpenShift; - Esperienza nello sviluppo di applicazioni che interagiscono con Apache Kafka; - Configuration Management Ansible; - Versioning Git; - CI/CD tools (Jenkins / Maven); - Linguaggi di scripting (Python/Ruby/Node/Bash, etc.); - Database (MySQL, MS-SQL e Oracle); - Search Engine (Elasticsearch); - Conoscenza delle dinamiche sistemistiche, in termini di networking e security. Sono inoltre richieste: - Buona conoscenza della lingua inglese; - Ottime doti relazionali per poter lavorare in team, pur mantenendo autonomia operativa; - Proattività.
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    Italia (Tutte le città)
    ZURU TECH ITALY, the Italian division of the multinational ZURU Company, specializing in the implementation of innovative software in the architectural field, is seeking 2 full-time 3D RENDERING/ GRAPHICS DEVELOPER with strong skills in 3D graphics, for the company's new „ZURU Home Project“. Our innovative BIM is a design software that uses the Unreal Engine 4 video game engine. The project aims to make the design of houses and their direct manufacturing (according to the build to order scheme) accessible to everyone, in a funny, simple and finally cheap way. If you’re passionate about CG, you’ll find our work extremely innovative and really astonishing! For us, we hope you have the power we’re lookign for! We’ll be glad if you had the following requirements: - Degree or studies in Computer Engineering / Computer Science focused on Computer Graphics or 3D Graphics or Multimedia Graphics or Technologies for media (3D app) - Proven experience in C ++ programming and analysis (2+ years), ideally in the video game sector or any other relevant experience - Knowledge and use of the Unreal Engine 4 graphics engine or equivalent (as Unity) and strong passion for 3D Graphics - Advanced Knowledge of one or several API 3D in C++ (OpenGL, proprietary API) and shader languages (HLSL, GLSL, etc.) - In-depth knowledge of geometry, factorial algebra, mathematics and 3D graphics algorithms - Knowledge of the production tools used by the artists (3DSMax/Maya, Photoshop, Blender etc.) - Ability and madness in implementation of RTX and Ray Tracing - Proficiency in version control with GIT. We hope you have also good analytical and synthesis skills, autonomy and resourcefulness, good interpersonal and comunication skills, you go crazy for CG and you’re passionate about video games, you’re a good team-worker and you have a good English level. What are you gonna do in our team? As a Rendering/Graphics Engineer you will develop new techniques for real-time rendering from R&D inception to production usage. In particular you will: - Investigate, prototype, and implement solutions for high-fidelity rendering in a real-time context - Integrate solutions into a customized version of the Unreal Engine - Analyze existing 3D functions in the engine and see if they are in line with intentions - Collaborate with the 3D Graphics/Tech team to establish constraints and communicate the tech-nical possibilities of the various 3D features to the 3D artist team - Collaborate with an international team to create our BIM multiplatform software (Windows, iOS, Android, VR, Hololens) - Keep current with the latest trends and best practices of 3D Computer graphics, conducting re-searches about papers all over the world and trying to implementing them. We offer: level and contract period commensurate with the matured experience. Recruitment purpose. Paid relocation for non- resident. WORKING CENTER: MODENA For further information, visit www.zuru.tech The research is addressed to both sexes (Legislative Decree No. 198/2006) and to people of all ages and all nationalities, pursuant to legislative decrees 215/03 and 216/03. Candidates intere-sted and in possession of the requirements are invited to send their curriculum vitae, including the authorization to process personal data, pursuant to Legislative Decree 196/03 and to the art. 13 GDPR 679/16.
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    Italia (Tutte le città)
    ZURU TECH ITALY, the Italian division of the multinational ZURU Company, specializing in the implementation of innovative software in the architectural field, is seeking 2 full-time 3D RENDERING/ GRAPHICS DEVELOPER with strong skills in 3D graphics, for the company's new „ZURU Home Project“. Our innovative BIM is a design software that uses the Unreal Engine 4 video game engine. The project aims to make the design of houses and their direct manufacturing (according to the build to order scheme) accessible to everyone, in a funny, simple and finally cheap way. If you’re passionate about CG, you’ll find our work extremely innovative and really astonishing! For us, we hope you have the power we’re lookign for! We’ll be glad if you had the following requirements: - Degree or studies in Computer Engineering / Computer Science focused on Computer Graphics or 3D Graphics or Multimedia Graphics or Technologies for media (3D app) - Proven experience in C ++ programming and analysis (2+ years), ideally in the video game sector or any other relevant experience - Knowledge and use of the Unreal Engine 4 graphics engine or equivalent (as Unity) and strong passion for 3D Graphics - Advanced Knowledge of one or several API 3D in C++ (OpenGL, proprietary API) and shader languages (HLSL, GLSL, etc.) - In-depth knowledge of geometry, factorial algebra, mathematics and 3D graphics algorithms - Knowledge of the production tools used by the artists (3DSMax/Maya, Photoshop, Blender etc.) - Ability and madness in implementation of RTX and Ray Tracing - Proficiency in version control with GIT. We hope you have also good analytical and synthesis skills, autonomy and resourcefulness, good interpersonal and comunication skills, you go crazy for CG and you’re passionate about video games, you’re a good team-worker and you have a good English level. What are you gonna do in our team? As a Rendering/Graphics Engineer you will develop new techniques for real-time rendering from R&D inception to production usage. In particular you will: - Investigate, prototype, and implement solutions for high-fidelity rendering in a real-time context - Integrate solutions into a customized version of the Unreal Engine - Analyze existing 3D functions in the engine and see if they are in line with intentions - Collaborate with the 3D Graphics/Tech team to establish constraints and communicate the tech-nical possibilities of the various 3D features to the 3D artist team - Collaborate with an international team to create our BIM multiplatform software (Windows, iOS, Android, VR, Hololens) - Keep current with the latest trends and best practices of 3D Computer graphics, conducting re-searches about papers all over the world and trying to implementing them. We offer: level and contract period commensurate with the matured experience. Recruitment purpose. Paid relocation for non- resident. WORKING CENTER: MODENA For further information, visit zuru.tech The research is addressed to both sexes (Legislative Decree No. 198/2006) and to people of all ages and all nationalities, pursuant to legislative decrees 215/03 and 216/03. Candidates intere-sted and in possession of the requirements are invited to send their curriculum vitae, including the authorization to process personal data, pursuant to Legislative Decree 196/03 and to the art. 13 GDPR 679/16.
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    Italia (Tutte le città)
    We are ZURU TECH ITALY, the Italian division of the multinational ZURU Company, and we're realizing something that has never been thought in the world of architecture, thanks to the potential of computer graphics. We want to make the design of houses and their direct manufacturing accessible to everyone through an architectural design software, with an astonishing graphical visualization and very simple to use. What we’re developing is the first BIM software able to realize real buildings! Brilliant inventions take shape from brilliant minds. We all believe our product is extraordinary so we’re looking for extraordinary people too. If you feel different from many other Graphics developer, if you consider yourself more than a 3D Generalist and you want to link the artistic component of computer graphics to the technical part of programming, let’s consider what we’re looking for. First of all you have a strong passion for 3D Graphics and you love to do many creative projects and experimentations by using Unreal Engine 4 or equivalent (as Unity). Our BIM software combine graphics with C++ coding, so you must have a great experience in C ++ programming and analysis (2+ years), ideally in the video game or animation sector. You have an advanced knowledge of one or several API 3D in C++ (OpenGL, proprietary API) and shader languages (HLSL, GLSL, etc.), but also an in-depth knowledge of geometry, factorial algebra, mathematics and 3D graphics algorithms. You have already experienced the most common production tools used by the artists (3DSMax/Maya, Photoshop, Blender etc.). You go crazy for the implementation of RTX and Ray Tracing (does NVIDIA tell you anything?) and you’re proficient in version control with GIT. We hope you have also good analytical and synthesis skills, autonomy and resourcefulness. You have good interpersonal and comunication skills that make you a good team-worker. At last we value a degree or studies in Computer Engineering / Computer Science focused on Computer Graphics or 3D Graphics or Multimedia Graphics or Technologies for media (3D app). And we’d like you speak and write english quite well. What are you going to do in our company? First of all you’ll be part of a team of brilliant people, with many different specialties (as coding, graphics, artist, ui/ux design and machine learning), collaborating with an international team to create our crazy BIM multiplatform software (Windows, iOS, Android, VR, Hololens). You’ll work in a funny and modern environment with outdoor team building activities like trekking and paintball, air-hockey and table tennis tournament. As a Rendering/Graphics Engineer you will develop new techniques for real-time rendering from R&D inception to production usage. In particular, togheter with your Lead, you will investigate, prototype and implement solutions for high-fidelity rendering in a real-time context; integrate solutions into a customized version of the Unreal Engine; analyze existing 3D functions in the engine and test if they are in line with intentions; collaborate with the 3D Graphics/Tech team to establish constraints and communicate the technical possibilities of the various 3D features to the 3D Artist team. You’ll be suggest by your team to keep current with the latest trends and best practices of 3D Computer graphics, conducting researches about papers all over the world and trying to implementing them. Trust: you’ll have fun ! WE OFFER: level and contract period commensurate with the matured experience, combined with an individual career plan. Our compensation plan includes: - extra salary bonus; - time flexibility; - paid relocation for non-resident; - meal vouchers; - free espresso coffee and water; - participation in international congresses and conferences or festivals, related to your role and your training needs. WORKING CENTER: MODENA For further information, visit www.zuru.tech The research is addressed to both sexes (Legislative Decree No. 198/2006) and to people of all ages and all nationalities, pursuant to legislative decrees 215/03 and 216/03. Candidates interested and in possession of the requirements are invited to send their curriculum vitae, including the authorization to process personal data, pursuant to Legislative Decree 196/03 and to the art. 13 GDPR 679/16.
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