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Engineer ios


Elenco delle migliori vendite engineer ios

ENGINEER IN PROGRESS: ENGINEERING GRID GRAPH PAPER COMPOSITION NOTEBOOK WITH QUADRILLE 4 X 4 QUAD RULED ,120 PAGES AND LARGE PRINT SIZE "8.5*11 INCHE" ... ENGINEER,SCIENTIST AND LABORATORY WORKS
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    ENGINEER ARI AND THE SUKKAH EXPRESS (ENGLISH EDITION)
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      ENGINEER PZ-58 GT PINZE A VITE, NERO
      • Estrarre rapidamente viti danneggiate, viti specializzate – anche viti a prova di manomissione.
      • Disponibile anche con impugnature verdi su Amazon
      • Molto più facile da usare rispetto ad altri prodotti per l'estrazione delle viti, basta afferrare e ruotare la vite danneggiata.
      • Specialmente sagomate e uniche ganasce seghettate – a differenza di altre pinze, queste pinze a vite non scivolano (o scivolano).
      • Naso sottile per l'accesso alle viti in spazi ristretti e difficili da raggiungere.
      • Ganasce da taglio a filo
      • Impugnature in gomma termoplastica resistente all'olio per un comfort senza eguali
      • Le impugnature hanno una molla di ritorno a spirale (maniglie a molla quando rilasciate).
      • Realizzato in acciaio al carbonio (indurito a 58 HRC).
      • Prodotto in Giappone (conforme alla normativa ROHS).
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      Torino (Piemonte)
      Intecs, which was founded in 1974, provides the most innovative software&hardware technology, engineering services and products for dependable safety- and mission-critical electronics systems. Intecs designs and develops applications, tools, software, hardware components and products for Aerospace, Defence, Transportation,Telecommunication and Smart Systems markets in cooperation with major European and Italian Industries, Organizations, Universities and Research Centres. Intecs is an international leader in System Engineering, mastering the whole value chain from Prototypes, Simulators, Automated Test Equipment to the finished product. Intecs employs circa 500 professionals. More than 80% of the staff has an university degree in engineering, computer science or other technical disciplines. Our headquarter is in Rome, while other operational sites are located in Pisa, Naples, Milan, Turin, Genoa. We're looking for SENIOR SW ENGINEER C++/QT We are looking for passionate Qt and C++ experts to work with our customers to help them succeed with their Qt projects. Our consulting engineers provide many services including design, code development, architectural reviews, training and troubleshooting. As a software engineer you would primarily focus on the technology back-bone that drives our software applications and have a major impact on the success of our current and future products. Your qualification: • Have suitable education, e.g. BS or MS in Software Engineering • Excellent C++ programming skills • Have experience with resource-constrained devices in the embedded or mobile space • Know your way around in Linux on desktop and embedded • Experience with Windows and MacOS desktop environments • Good understanding of complex software systems • Software architectural design skills • Are curious and creative by nature • Strong spoken and written communication skill in English • Capability to work with customers to understand their requirements • Can work closely with other parts of the organization, and with the Qt community Perhaps you • have some graphics and OpenGL development experience • have worked with QNX, Yocto, embedded Linux, Android, or iOS • have experience with open source communities and development Why join us: • A chance to work with highly talented embedded software engineers • Ability to contribute to the cutting-edge technology and product • A family friendly, diverse, sociable workplace where learning is valued Site: TORINO
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      Varese (Lombardia)
      QuEST Global Engineering, leader nel settore dei servizi di ingegneria, per il rafforzamento della propria Divisione Aerospace & Defence seleziona un profilo di IT SUPPORT ENGINEER TO TECHNICAL PUBLICATIONS – AEROSPACE DOMAIN Sede di lavoro: area Milano-Varese La risorsa selezionata, all’interno di un team di Product Support Engineering, sarà coinvolta in attività supporto a testing, sviluppo ed implementazione di tecnologie IT (sia lato DB sia lato APP / SW) applicate a piattaforme di Interactive Electronic Technical Publication (IETP), in conformità con quanto previsto da standard e regolamenti di settore (S1000D, S2000M, S3000L, MIL-1388 etc). Il/La candidato/a ideale possiede i seguenti requisiti: - Diploma tecnico (Elettronico/Informatico) o Laurea in Ingegneria (Informatica / Aerospaziale / Biomedica) o Fisica; - esperienza di almeno un anno in attività IT / SW Support maturata in contesti aziendali modernamente organizzati e strutturati, idealmente afferenti i settori Aeronautico, Aerospaziale, Automotive o ambiti analoghi; - conoscenza di HTML/XML/SGML, Oracle DB; - sarà considerato requisito preferenziale l’aver maturato esperienze o conoscenze relative a attività di sviluppo, testing o supporto su APP in ambiente Android / iOS, 3D Animation, Augmented / Virtual Reality; - ottima padronanza di strumenti di produttività personale quali Excel, PowerPoint, Word, Outlook; - buona padronanza della lingua inglese. Completano il profilo ideale spiccate doti analitiche, di problem solving, di precisione, organizzazione e metodo, orientamento al risultato in contesto lavorativo dinamico e caratterizzato da stringenti deadlines, affidabilità, attitudine al al lavoro in team nonché forti capacità di comunicazione e gestione delle relazioni, unitamente a flessibilità organizzativa e disponibilità ad effettuare trasferte. Per candidarsi a questa offerta inviare un’e-mail, allegando il curriculum vitae ed indicando nell'oggetto il titolo della posizione d'interesse.
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      Cuneo (Piemonte)
      Provincia di Cuneo (zona Nord Est). Cerchiamo tecnico in ambito Collaboration con esperienza di due anni su infrastruttura Cisco: - Call Manager - IM&Presence - Unity Connection - Voice Gateway ed Endpoint Ha acquisito manualità sulle relazioni tra gli oggetti del Call Manager (CSS/Partition/Pattern/RouteList, Controlled Devices, Primary Extension e Line Association for Presence) e ha la apacità di analizzare tracciati SIP. Di seguito la tipologia di ticket che vengono richiesti come attività: - rinominare telefono - cambiare numero ad un utente - sostituire un telefono - creare un Jabber (Windows/Android/iOS) - creare una voicemail - reset pin voicemail - configurazione di una videoconferenza ed aggancio a TMS Contratto a tempo determinato di 12 mesi. Allegare CV.
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      Italia (Tutte le città)
      ZURU TECH ITALY, the Italian division of the multinational ZURU Company, specializing in the implementation of innovative software in the architectural field, is seeking 2 full-time 3D RENDERING/ GRAPHICS DEVELOPER with strong skills in 3D graphics, for the company's new „ZURU Home Project“. Our innovative BIM is a design software that uses the Unreal Engine 4 video game engine. The project aims to make the design of houses and their direct manufacturing (according to the build to order scheme) accessible to everyone, in a funny, simple and finally cheap way. If you’re passionate about CG, you’ll find our work extremely innovative and really astonishing! For us, we hope you have the power we’re lookign for! We’ll be glad if you had the following requirements: - Degree or studies in Computer Engineering / Computer Science focused on Computer Graphics or 3D Graphics or Multimedia Graphics or Technologies for media (3D app) - Proven experience in C ++ programming and analysis (2+ years), ideally in the video game sector or any other relevant experience - Knowledge and use of the Unreal Engine 4 graphics engine or equivalent (as Unity) and strong passion for 3D Graphics - Advanced Knowledge of one or several API 3D in C++ (OpenGL, proprietary API) and shader languages (HLSL, GLSL, etc.) - In-depth knowledge of geometry, factorial algebra, mathematics and 3D graphics algorithms - Knowledge of the production tools used by the artists (3DSMax/Maya, Photoshop, Blender etc.) - Ability and madness in implementation of RTX and Ray Tracing - Proficiency in version control with GIT. We hope you have also good analytical and synthesis skills, autonomy and resourcefulness, good interpersonal and comunication skills, you go crazy for CG and you’re passionate about video games, you’re a good team-worker and you have a good English level. What are you gonna do in our team? As a Rendering/Graphics Engineer you will develop new techniques for real-time rendering from R&D inception to production usage. In particular you will: - Investigate, prototype, and implement solutions for high-fidelity rendering in a real-time context - Integrate solutions into a customized version of the Unreal Engine - Analyze existing 3D functions in the engine and see if they are in line with intentions - Collaborate with the 3D Graphics/Tech team to establish constraints and communicate the tech-nical possibilities of the various 3D features to the 3D artist team - Collaborate with an international team to create our BIM multiplatform software (Windows, iOS, Android, VR, Hololens) - Keep current with the latest trends and best practices of 3D Computer graphics, conducting re-searches about papers all over the world and trying to implementing them. We offer: level and contract period commensurate with the matured experience. Recruitment purpose. Paid relocation for non- resident. WORKING CENTER: MODENA For further information, visit www.zuru.tech The research is addressed to both sexes (Legislative Decree No. 198/2006) and to people of all ages and all nationalities, pursuant to legislative decrees 215/03 and 216/03. Candidates intere-sted and in possession of the requirements are invited to send their curriculum vitae, including the authorization to process personal data, pursuant to Legislative Decree 196/03 and to the art. 13 GDPR 679/16.
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      Italia (Tutte le città)
      ZURU TECH ITALY, the Italian division of the multinational ZURU Company, specializing in the implementation of innovative software in the architectural field, is seeking 2 full-time 3D RENDERING/ GRAPHICS DEVELOPER with strong skills in 3D graphics, for the company's new „ZURU Home Project“. Our innovative BIM is a design software that uses the Unreal Engine 4 video game engine. The project aims to make the design of houses and their direct manufacturing (according to the build to order scheme) accessible to everyone, in a funny, simple and finally cheap way. If you’re passionate about CG, you’ll find our work extremely innovative and really astonishing! For us, we hope you have the power we’re lookign for! We’ll be glad if you had the following requirements: - Degree or studies in Computer Engineering / Computer Science focused on Computer Graphics or 3D Graphics or Multimedia Graphics or Technologies for media (3D app) - Proven experience in C ++ programming and analysis (2+ years), ideally in the video game sector or any other relevant experience - Knowledge and use of the Unreal Engine 4 graphics engine or equivalent (as Unity) and strong passion for 3D Graphics - Advanced Knowledge of one or several API 3D in C++ (OpenGL, proprietary API) and shader languages (HLSL, GLSL, etc.) - In-depth knowledge of geometry, factorial algebra, mathematics and 3D graphics algorithms - Knowledge of the production tools used by the artists (3DSMax/Maya, Photoshop, Blender etc.) - Ability and madness in implementation of RTX and Ray Tracing - Proficiency in version control with GIT. We hope you have also good analytical and synthesis skills, autonomy and resourcefulness, good interpersonal and comunication skills, you go crazy for CG and you’re passionate about video games, you’re a good team-worker and you have a good English level. What are you gonna do in our team? As a Rendering/Graphics Engineer you will develop new techniques for real-time rendering from R&D inception to production usage. In particular you will: - Investigate, prototype, and implement solutions for high-fidelity rendering in a real-time context - Integrate solutions into a customized version of the Unreal Engine - Analyze existing 3D functions in the engine and see if they are in line with intentions - Collaborate with the 3D Graphics/Tech team to establish constraints and communicate the tech-nical possibilities of the various 3D features to the 3D artist team - Collaborate with an international team to create our BIM multiplatform software (Windows, iOS, Android, VR, Hololens) - Keep current with the latest trends and best practices of 3D Computer graphics, conducting re-searches about papers all over the world and trying to implementing them. We offer: level and contract period commensurate with the matured experience. Recruitment purpose. Paid relocation for non- resident. WORKING CENTER: MODENA For further information, visit zuru.tech The research is addressed to both sexes (Legislative Decree No. 198/2006) and to people of all ages and all nationalities, pursuant to legislative decrees 215/03 and 216/03. Candidates intere-sted and in possession of the requirements are invited to send their curriculum vitae, including the authorization to process personal data, pursuant to Legislative Decree 196/03 and to the art. 13 GDPR 679/16.
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      Italia (Tutte le città)
      We are ZURU TECH ITALY, the Italian division of the multinational ZURU Company, and we're realizing something that has never been thought in the world of architecture, thanks to the potential of computer graphics. We want to make the design of houses and their direct manufacturing accessible to everyone through an architectural design software, with an astonishing graphical visualization and very simple to use. What we’re developing is the first BIM software able to realize real buildings! Brilliant inventions take shape from brilliant minds. We all believe our product is extraordinary so we’re looking for extraordinary people too. If you feel different from many other Graphics developer, if you consider yourself more than a 3D Generalist and you want to link the artistic component of computer graphics to the technical part of programming, let’s consider what we’re looking for. First of all you have a strong passion for 3D Graphics and you love to do many creative projects and experimentations by using Unreal Engine 4 or equivalent (as Unity). Our BIM software combine graphics with C++ coding, so you must have a great experience in C ++ programming and analysis (2+ years), ideally in the video game or animation sector. You have an advanced knowledge of one or several API 3D in C++ (OpenGL, proprietary API) and shader languages (HLSL, GLSL, etc.), but also an in-depth knowledge of geometry, factorial algebra, mathematics and 3D graphics algorithms. You have already experienced the most common production tools used by the artists (3DSMax/Maya, Photoshop, Blender etc.). You go crazy for the implementation of RTX and Ray Tracing (does NVIDIA tell you anything?) and you’re proficient in version control with GIT. We hope you have also good analytical and synthesis skills, autonomy and resourcefulness. You have good interpersonal and comunication skills that make you a good team-worker. At last we value a degree or studies in Computer Engineering / Computer Science focused on Computer Graphics or 3D Graphics or Multimedia Graphics or Technologies for media (3D app). And we’d like you speak and write english quite well. What are you going to do in our company? First of all you’ll be part of a team of brilliant people, with many different specialties (as coding, graphics, artist, ui/ux design and machine learning), collaborating with an international team to create our crazy BIM multiplatform software (Windows, iOS, Android, VR, Hololens). You’ll work in a funny and modern environment with outdoor team building activities like trekking and paintball, air-hockey and table tennis tournament. As a Rendering/Graphics Engineer you will develop new techniques for real-time rendering from R&D inception to production usage. In particular, togheter with your Lead, you will investigate, prototype and implement solutions for high-fidelity rendering in a real-time context; integrate solutions into a customized version of the Unreal Engine; analyze existing 3D functions in the engine and test if they are in line with intentions; collaborate with the 3D Graphics/Tech team to establish constraints and communicate the technical possibilities of the various 3D features to the 3D Artist team. You’ll be suggest by your team to keep current with the latest trends and best practices of 3D Computer graphics, conducting researches about papers all over the world and trying to implementing them. Trust: you’ll have fun ! WE OFFER: level and contract period commensurate with the matured experience, combined with an individual career plan. Our compensation plan includes: - extra salary bonus; - time flexibility; - paid relocation for non-resident; - meal vouchers; - free espresso coffee and water; - participation in international congresses and conferences or festivals, related to your role and your training needs. WORKING CENTER: MODENA For further information, visit www.zuru.tech The research is addressed to both sexes (Legislative Decree No. 198/2006) and to people of all ages and all nationalities, pursuant to legislative decrees 215/03 and 216/03. Candidates interested and in possession of the requirements are invited to send their curriculum vitae, including the authorization to process personal data, pursuant to Legislative Decree 196/03 and to the art. 13 GDPR 679/16.
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      Torino (Piemonte)
      Job purpose Software development in C# for MS Windows Desktop App Key Tasks & Responsibilities His/Her main task is to develop software for Ceast Instron material testing software products. Capability in operarting in all layers of the software is required, from Ul to business logic to low level communication with the instruments. He/She will comply to the coding standards and software architecture and will give contribution to their enhancements. He/She will perform integration and testing of the software with instruments and devices whenever required. He/She will be resposbile for writing and maintaining unit test for the code implemented. He/She will provide support for Escalation and ESR whenever required by the manager. Key Competencies (includes skills) He/She has at least 1-year experience in software development and Object Oriented Progamming in C# (.NET Framework or.NET Core) or Java. Experience with Task Asynchronous Programming, Microservices or inter-process communications technologies, such as gRPC, is a plus. Experience with Microsoft Azure DevOps and CI/CD Pipelines is a plus, and experience with Git is welcome. He/She is familiar with some design patters OR depency injection framework OR asynchronous programming. Test Driven Developent is a plus; Agile methodologies and Team working experience are a plus; experience in UI design in any technology (such as Android o IOS) is a plus. He/She is a skilled PC user and in capabile of maintain his/her own workstation, configuring and installing the tool chain. He/She has a basic knowledge of physics, electronic devices, and communication technologies (such as TCP-IP sockets). He/She is fluent in English and is capable of iteracting with English-speaking team members and colleagues. Qualifications He/She has at least a bachelor degree in Software Engineering (or equivalent) or Physics or Computer Science and at least 3 years experience as a software engineer. Key Experiences None required.
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