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Programming engineer


Elenco delle migliori vendite programming engineer

ENGINEER IN PROGRESS: ENGINEERING GRID GRAPH PAPER COMPOSITION NOTEBOOK WITH QUADRILLE 4 X 4 QUAD RULED ,120 PAGES AND LARGE PRINT SIZE "8.5*11 INCHE" ... ENGINEER,SCIENTIST AND LABORATORY WORKS
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    ENGINEER ARI AND THE SUKKAH EXPRESS (ENGLISH EDITION)
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      ENGINEER PZ-58 GT PINZE A VITE, NERO
      • Estrarre rapidamente viti danneggiate, viti specializzate – anche viti a prova di manomissione.
      • Disponibile anche con impugnature verdi su Amazon
      • Molto più facile da usare rispetto ad altri prodotti per l'estrazione delle viti, basta afferrare e ruotare la vite danneggiata.
      • Specialmente sagomate e uniche ganasce seghettate – a differenza di altre pinze, queste pinze a vite non scivolano (o scivolano).
      • Naso sottile per l'accesso alle viti in spazi ristretti e difficili da raggiungere.
      • Ganasce da taglio a filo
      • Impugnature in gomma termoplastica resistente all'olio per un comfort senza eguali
      • Le impugnature hanno una molla di ritorno a spirale (maniglie a molla quando rilasciate).
      • Realizzato in acciaio al carbonio (indurito a 58 HRC).
      • Prodotto in Giappone (conforme alla normativa ROHS).
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      Italia (Tutte le città)
      The resource, directly responding to the R & D director, will have responsibility for various aspects such as: * Firmware Development, from customer specifications, new projects, software architecture through to product testing. * Transfer of the specifications and tools to the Engineering department. * Maintainance ongoing projects for the production of firmware in accordance with the alloted time. * Preparation of technical documentation for the product. * Promotion and development of ideas, methodologies for optimization and evolution of the products and services of business development. Firmware Engineer Biomedical companyThe ideal candidate is a Firmware Engineer with solid experience in the development of firmware for microcontrollers, DSP, PIC 8/16/32 bit. The following skills are also required: * Excellent knowledge of C in embedded programming field. * Excellent product debugging capabilities and problem solving. * Good knowledge of programming languages such as VB, MFC, C ++, Python, Qt. * Good knowledge of Software Development LifeCycle. * Knowledge of interfaces such as PWM, I2C, SPI, RS232, USB. * Excellent ability to work autonously and to take the lead of a project. * Good knowledge of tools for software configuration. * Basic knowledge of image processing techniques. * Knowledge of laboratory instrumentation. * Availability to travel abroad. The candidate profile is completed by excellent communication and organizational skills, and a good knowledge of written and spoken English. Knowledge of RTOS and object oriented programming methodologies are also a plus. Biomedical companyOttima opportunità di carriera.
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      Italia (Tutte le città)
      USA International Group is looking for New Italian Branch the Application Engineer computer vision provides technical expertise and consultative services to support the sale and implementation of products into machine vision systems for Integrators, OEM's and End Users. The AE conducts customer consultations, pre-sales feasibility studies, product field trials, training and on-site post-delivery support. The AE works with Integrators, OEM's and End Users in a consultative manner to determine the feasibility and fit of company for their applications. The AE works closely with Application Engineering Management and Product Management to ensure alignment of customer applications with product direction. Essential Functions: Conducts customer consultations. Produces Site Visit Reports for each customer visited. Performs a gap analysis on potential applications. Creates prototype and demo applications. Recommends third party hardware for complete solutions where needed. Performs application testing on customer supplied images. Follows the life cycle of paid services from quoting, execution, customer acceptance through invoicing. Supports tradeshows. Provides customer training. Provides application development services.Develops a broad knowledge of company products and their use in machine vision applications. Provides product feedback to Application Engineering Management and Product Management. Timely and accurate expense reporting and trip documentation. Knowledge, Skills and Abilities: Good presentation, communication, organizational and interpersonal skills. Ability to handle challenging customer situations. Good analytical and problem solving skills. Good understanding of mechanical, electrical and industrial automation systems. Working knowledge and ease with using computing devices running Linux, Windows and/or OS X. Ability to work independently as well as in a collaborative environment. Ability to travel up to 50% of the time, occasionally on short notice. Minimum education and work experience required: B.S. degree, preferably in Computer Science, Electrical Engineering or Mechanical Engineering or equivalent occupational experience. Programming experience using JavaScript - C, C++ or other high level programming language is an advantage. Knowledge of optics and/or lighting for machine vision applications. Knowledge of basic machine vision techniques and industrial / factory automation applications. 2-5 years' experience in related Sales Support functions. Working knowledge of PLC's and/or robots and/or automation systems is desirable. Home office. Salary up to 60k, mbo, full car and beneift
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      Italia (Tutte le città)
      A leading company within the Automotive / Motorsport field, with HQ in Emilia Romagna, Italy, is currently searching for a STRUCTURAL ANALYSIS ENGINEER You will be engaged in structural and optimization analysis of vehicle components (both mechanical and composite such as inboard suspensions, transmissions or bodycar, gear box ecc.) in order to achieve weight minimization and reliability, endurance and safety maximization. The role’s activities are linear and non linear FEM analysis, development of automatic structural optimization using specific sw or methodologies, scripting development or programming for experimental data analysis and correlation. The ideal candidate have an Engineering degree (Mechanical, Aerospace, Aeronautical background), and Motorsport, Automotive or similar context proven experience (minimum two years). Ability to use software and tools for structural analysis such as Hypermesch/Hyperworks, Nastran, Abaqus, Optistruct and Matlab/Phyton for programming are as well relevant requirements for the role. We can expect you to have strong interpersonal skills involving ability in team working, solution-oriented approach, open and constructive communication style and time management. If you think you are the right person, please send your resume to recruiting.tech@it.experis.com writing the title of the job position in the object.
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      Italia (Tutte le città)
      Typical work includes: * Customer requirements analysis * Design and development of software modules from driver layer to application layer * Dealing with sensors and modems * Dealing with different communications protocols * Testing developed software, ensuring that it adheres to the standards and to the customer requirements * Integrating existing software modules to work together * Preparation of reports, manuals and other documentation on the status, operation and maintenance of software * Maintaining systems by monitoring and correcting software defects * Assist in the collection and documentation of system and software requirements, timeline estimations and working plans * Working on multiple projects at one time multinational companyFIRMWARE ENGINEER Software engineer need to have: *Experience in SW development for embedded applications, in industrial or automotive markets *Problem solving skills *Autonomy *Attention to detail *Ability to work in a team and individually *Capability of working towards tight deadlines *Fluent English language, spoken and written *Ability to communicate with customers, colleagues and management to explain complex issues clearly and concisely Software engineer must have: *Experience in programming and debugging of embedded systems in C language *Knowledge of Embedded Operative Systems (free RTOS) *Knowledge of most common standard coding rules, such as MISRA rules *Knowledge of common communication interfaces like I2C, UART, SPI, ecc... *Understand electronic schematics and components datasheets *Knowledge of common lab equipment (oscilloscope, multimeter, …) *Experience with software configuration management tools and defect tracking tools *Knowledge of C++/C# for Windows-based applications (preferred) *Knowledge of NI test environments (preferred) Multinationalcompanyspecialized in the R&D, Manufacturingand Sales ofelectronicsystemsanddevicesdirecthiringSalario da 28.000 €/anno a 45.000 €/anno
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      Bergamo (Lombardia)
      SEID srl, an industrial automation company close to Clusone (BG) in the field of automation applied to Oil & Gas sector, is looking for a PLC field engineer for the commissioning of machines and / or plants. The period of activity abroad may vary from a few days up to 4-5 weeks per single journey; the typical destinations are Middle Eastern countries, Russia and Asian countries. The overall availability to work abroad - required on an annual basis - is around 6-8 months / year. The selected candidate will be placed in the Service division where there are already many technicians who regularly travel. During work periods at the company headquarters, the new engineer will be carry out the functional tests of the electrical panels, in anticipation of the subsequent on-site commissioning activity; The ideal candidate has the following requirements: • knowledge of PLC programming elements, with preference for PLC Siemens and/or Rockwell; • knowledge of electrical diagnostic tools such as multimeter and current generator; knowledge of field instruments is welcome, such as temperature / pressure / flow transmitters, with Hart protocol; • flexibility and good manual skills accompanied by problem solving attitude; • diploma of technical institute or degree with electrotechnical / electronic / IT specialization or equivalent; • willingness to travel for a total of 6-8 months / year, not continuous, in the terms specified above; • Good knowledge of the English language. A second language is also welcome, in particular Russian. Company headquarters: close to Clusone (BG) If you think to be the right candidate, please send us your curriculum, with authorization for personal data treatment.
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      Torino (Piemonte)
      Intecs, which was founded in 1974, provides the most innovative software&hardware technology, engineering services and products for dependable safety- and mission-critical electronics systems. Intecs designs and develops applications, tools, software, hardware components and products for Aerospace, Defence, Transportation,Telecommunication and Smart Systems markets in cooperation with major European and Italian Industries, Organizations, Universities and Research Centres. Intecs is an international leader in System Engineering, mastering the whole value chain from Prototypes, Simulators, Automated Test Equipment to the finished product. Intecs employs circa 500 professionals. More than 80% of the staff has an university degree in engineering, computer science or other technical disciplines. Our headquarter is in Rome, while other operational sites are located in Pisa, Naples, Milan, Turin, Genoa. We're looking for SENIOR SW ENGINEER C++/QT We are looking for passionate Qt and C++ experts to work with our customers to help them succeed with their Qt projects. Our consulting engineers provide many services including design, code development, architectural reviews, training and troubleshooting. As a software engineer you would primarily focus on the technology back-bone that drives our software applications and have a major impact on the success of our current and future products. Your qualification: • Have suitable education, e.g. BS or MS in Software Engineering • Excellent C++ programming skills • Have experience with resource-constrained devices in the embedded or mobile space • Know your way around in Linux on desktop and embedded • Experience with Windows and MacOS desktop environments • Good understanding of complex software systems • Software architectural design skills • Are curious and creative by nature • Strong spoken and written communication skill in English • Capability to work with customers to understand their requirements • Can work closely with other parts of the organization, and with the Qt community Perhaps you • have some graphics and OpenGL development experience • have worked with QNX, Yocto, embedded Linux, Android, or iOS • have experience with open source communities and development Why join us: • A chance to work with highly talented embedded software engineers • Ability to contribute to the cutting-edge technology and product • A family friendly, diverse, sociable workplace where learning is valued Site: TORINO
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      Roma (Lazio)
      Ente di Formazione con forte presenza a livello nazionale e certificato secondo la normativa per il Sistema di Qualità nel settore Formazione, con esperienza decennale nelle attività di formazione, progettazione e realizzazione di corsi formativi, cerca DOCENTI per corsi di: 1) JAVA OJAV-1 - Object-Oriented Analysis and Design Using UML OJAV-2 - Java SE: Programming I Ed 2 OJAV-3 - Java SE: Programming II Ed 1 OJAV-14 - Developing Applications for the Java EE 7 Platform Ed 1 OJAV-10 - JavaScript and HTML5: Develop Web Applications OJAV-11 - Architect Enterprise Applications with Java EE OJAV-12 - Java Design Patterns OJAV-13 - Java Performance Tuning 2) DATABASE OMYS-1 - MySQL Fundamentals Ed 1 OMYS-2 - MySQL for Database Administrators Ed 4 OMYS-5 - MySQL Performance Tuning Ed 3 OMYS-3 - MySQL for Developers Ed 2 3) SERVER LINUX LPIC-01 - 010 - Linux Essentials LPIC-11 - LPIC-1 101 - Linux Administrator 1 LPIC-12 - LPIC-1 102 - Linux Administrator 2 LPIC-21 - LPIC-2 201 - Linux Engineer 1 LPIC-22 - LPIC-2 202 - Linux Engineer 2 4) GESTIONE DEI DATI STATISTICI Training per la gestione della piattaforma di analisi statistica QLIK View 4 Training per la gestione della piattaforma di analisi statistica QLIK Sense 4 5) GESTIONE DEI DATI EGOV-7 - GDPR: il Regolamento UE n. 679/2016 sulla protezione dei dati EGOV-8 - Il Data Protection Officer secondo il GDPR EGOV-9 - Il Privacy Officer secondo il GDPR EGOV-10 - Il GDPR e la sua applicazione in azienda EGOV-11 - Gli Amministratore di Sistema e il GDPR EGOV-3 - Privacy e trattamento dei dati secondo il D.Lgs. 196/2003 EGOV-1 - La Continuità Operativa e il Disaster Recovery nel Codice dell’Amministrazione Digitale EGOV-5 - Amministrazione aperta, trasparenza e de-certificazione (lg 190 del 2012 e dlg 33 del 14 Marzo 2013) EGOV-6 - Il controllo del traffico telematico in azienda a ROMA. La ricerca è rivolta a professionisti qualificati del settore di riferimento, con relative esperienze di docenza di almeno 5 anni.
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      Italia (Tutte le città)
      We are ZURU TECH ITALY, the Italian division of the multinational ZURU Company, and we're realizing something that has never been thought in the world of architecture, thanks to the potential of computer graphics. We want to make the design of houses and their direct manufacturing accessible to everyone through an architectural design software, with an astonishing graphical visualization and very simple to use. What we’re developing is the first BIM software able to realize real buildings! Brilliant inventions take shape from brilliant minds. We all believe our product is extraordinary so we’re looking for extraordinary people too. If you feel different from many other Graphics developer, if you consider yourself more than a 3D Generalist and you want to link the artistic component of computer graphics to the technical part of programming, let’s consider what we’re looking for. First of all you have a strong passion for 3D Graphics and you love to do many creative projects and experimentations by using Unreal Engine 4 or equivalent (as Unity). Our BIM software combine graphics with C++ coding, so you must have a great experience in C ++ programming and analysis (2+ years), ideally in the video game or animation sector. You have an advanced knowledge of one or several API 3D in C++ (OpenGL, proprietary API) and shader languages (HLSL, GLSL, etc.), but also an in-depth knowledge of geometry, factorial algebra, mathematics and 3D graphics algorithms. You have already experienced the most common production tools used by the artists (3DSMax/Maya, Photoshop, Blender etc.). You go crazy for the implementation of RTX and Ray Tracing (does NVIDIA tell you anything?) and you’re proficient in version control with GIT. We hope you have also good analytical and synthesis skills, autonomy and resourcefulness. You have good interpersonal and comunication skills that make you a good team-worker. At last we value a degree or studies in Computer Engineering / Computer Science focused on Computer Graphics or 3D Graphics or Multimedia Graphics or Technologies for media (3D app). And we’d like you speak and write english quite well. What are you going to do in our company? First of all you’ll be part of a team of brilliant people, with many different specialties (as coding, graphics, artist, ui/ux design and machine learning), collaborating with an international team to create our crazy BIM multiplatform software (Windows, iOS, Android, VR, Hololens). You’ll work in a funny and modern environment with outdoor team building activities like trekking and paintball, air-hockey and table tennis tournament. As a Rendering/Graphics Engineer you will develop new techniques for real-time rendering from R&D inception to production usage. In particular, togheter with your Lead, you will investigate, prototype and implement solutions for high-fidelity rendering in a real-time context; integrate solutions into a customized version of the Unreal Engine; analyze existing 3D functions in the engine and test if they are in line with intentions; collaborate with the 3D Graphics/Tech team to establish constraints and communicate the technical possibilities of the various 3D features to the 3D Artist team. You’ll be suggest by your team to keep current with the latest trends and best practices of 3D Computer graphics, conducting researches about papers all over the world and trying to implementing them. Trust: you’ll have fun ! WE OFFER: level and contract period commensurate with the matured experience, combined with an individual career plan. Our compensation plan includes: - extra salary bonus; - time flexibility; - paid relocation for non-resident; - meal vouchers; - free espresso coffee and water; - participation in international congresses and conferences or festivals, related to your role and your training needs. WORKING CENTER: MODENA For further information, visit www.zuru.tech The research is addressed to both sexes (Legislative Decree No. 198/2006) and to people of all ages and all nationalities, pursuant to legislative decrees 215/03 and 216/03. Candidates interested and in possession of the requirements are invited to send their curriculum vitae, including the authorization to process personal data, pursuant to Legislative Decree 196/03 and to the art. 13 GDPR 679/16.
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      Torino (Piemonte)
      Job purpose Software development in C# for MS Windows Desktop App Key Tasks & Responsibilities His/Her main task is to develop software for Ceast Instron material testing software products. Capability in operarting in all layers of the software is required, from Ul to business logic to low level communication with the instruments. He/She will comply to the coding standards and software architecture and will give contribution to their enhancements. He/She will perform integration and testing of the software with instruments and devices whenever required. He/She will be resposbile for writing and maintaining unit test for the code implemented. He/She will provide support for Escalation and ESR whenever required by the manager. Key Competencies (includes skills) He/She has at least 1-year experience in software development and Object Oriented Progamming in C# (.NET Framework or.NET Core) or Java. Experience with Task Asynchronous Programming, Microservices or inter-process communications technologies, such as gRPC, is a plus. Experience with Microsoft Azure DevOps and CI/CD Pipelines is a plus, and experience with Git is welcome. He/She is familiar with some design patters OR depency injection framework OR asynchronous programming. Test Driven Developent is a plus; Agile methodologies and Team working experience are a plus; experience in UI design in any technology (such as Android o IOS) is a plus. He/She is a skilled PC user and in capabile of maintain his/her own workstation, configuring and installing the tool chain. He/She has a basic knowledge of physics, electronic devices, and communication technologies (such as TCP-IP sockets). He/She is fluent in English and is capable of iteracting with English-speaking team members and colleagues. Qualifications He/She has at least a bachelor degree in Software Engineering (or equivalent) or Physics or Computer Science and at least 3 years experience as a software engineer. Key Experiences None required.
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      Italia (Tutte le città)
      ZURU TECH ITALY, the Italian division of the multinational ZURU Company, specializing in the implementation of innovative software in the architectural field, is seeking 2 full-time 3D RENDERING/ GRAPHICS DEVELOPER with strong skills in 3D graphics, for the company's new „ZURU Home Project“. Our innovative BIM is a design software that uses the Unreal Engine 4 video game engine. The project aims to make the design of houses and their direct manufacturing (according to the build to order scheme) accessible to everyone, in a funny, simple and finally cheap way. If you’re passionate about CG, you’ll find our work extremely innovative and really astonishing! For us, we hope you have the power we’re lookign for! We’ll be glad if you had the following requirements: - Degree or studies in Computer Engineering / Computer Science focused on Computer Graphics or 3D Graphics or Multimedia Graphics or Technologies for media (3D app) - Proven experience in C ++ programming and analysis (2+ years), ideally in the video game sector or any other relevant experience - Knowledge and use of the Unreal Engine 4 graphics engine or equivalent (as Unity) and strong passion for 3D Graphics - Advanced Knowledge of one or several API 3D in C++ (OpenGL, proprietary API) and shader languages (HLSL, GLSL, etc.) - In-depth knowledge of geometry, factorial algebra, mathematics and 3D graphics algorithms - Knowledge of the production tools used by the artists (3DSMax/Maya, Photoshop, Blender etc.) - Ability and madness in implementation of RTX and Ray Tracing - Proficiency in version control with GIT. We hope you have also good analytical and synthesis skills, autonomy and resourcefulness, good interpersonal and comunication skills, you go crazy for CG and you’re passionate about video games, you’re a good team-worker and you have a good English level. What are you gonna do in our team? As a Rendering/Graphics Engineer you will develop new techniques for real-time rendering from R&D inception to production usage. In particular you will: - Investigate, prototype, and implement solutions for high-fidelity rendering in a real-time context - Integrate solutions into a customized version of the Unreal Engine - Analyze existing 3D functions in the engine and see if they are in line with intentions - Collaborate with the 3D Graphics/Tech team to establish constraints and communicate the tech-nical possibilities of the various 3D features to the 3D artist team - Collaborate with an international team to create our BIM multiplatform software (Windows, iOS, Android, VR, Hololens) - Keep current with the latest trends and best practices of 3D Computer graphics, conducting re-searches about papers all over the world and trying to implementing them. We offer: level and contract period commensurate with the matured experience. Recruitment purpose. Paid relocation for non- resident. WORKING CENTER: MODENA For further information, visit www.zuru.tech The research is addressed to both sexes (Legislative Decree No. 198/2006) and to people of all ages and all nationalities, pursuant to legislative decrees 215/03 and 216/03. Candidates intere-sted and in possession of the requirements are invited to send their curriculum vitae, including the authorization to process personal data, pursuant to Legislative Decree 196/03 and to the art. 13 GDPR 679/16.
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      Italia (Tutte le città)
      ZURU TECH ITALY, the Italian division of the multinational ZURU Company, specializing in the implementation of innovative software in the architectural field, is seeking 2 full-time 3D RENDERING/ GRAPHICS DEVELOPER with strong skills in 3D graphics, for the company's new „ZURU Home Project“. Our innovative BIM is a design software that uses the Unreal Engine 4 video game engine. The project aims to make the design of houses and their direct manufacturing (according to the build to order scheme) accessible to everyone, in a funny, simple and finally cheap way. If you’re passionate about CG, you’ll find our work extremely innovative and really astonishing! For us, we hope you have the power we’re lookign for! We’ll be glad if you had the following requirements: - Degree or studies in Computer Engineering / Computer Science focused on Computer Graphics or 3D Graphics or Multimedia Graphics or Technologies for media (3D app) - Proven experience in C ++ programming and analysis (2+ years), ideally in the video game sector or any other relevant experience - Knowledge and use of the Unreal Engine 4 graphics engine or equivalent (as Unity) and strong passion for 3D Graphics - Advanced Knowledge of one or several API 3D in C++ (OpenGL, proprietary API) and shader languages (HLSL, GLSL, etc.) - In-depth knowledge of geometry, factorial algebra, mathematics and 3D graphics algorithms - Knowledge of the production tools used by the artists (3DSMax/Maya, Photoshop, Blender etc.) - Ability and madness in implementation of RTX and Ray Tracing - Proficiency in version control with GIT. We hope you have also good analytical and synthesis skills, autonomy and resourcefulness, good interpersonal and comunication skills, you go crazy for CG and you’re passionate about video games, you’re a good team-worker and you have a good English level. What are you gonna do in our team? As a Rendering/Graphics Engineer you will develop new techniques for real-time rendering from R&D inception to production usage. In particular you will: - Investigate, prototype, and implement solutions for high-fidelity rendering in a real-time context - Integrate solutions into a customized version of the Unreal Engine - Analyze existing 3D functions in the engine and see if they are in line with intentions - Collaborate with the 3D Graphics/Tech team to establish constraints and communicate the tech-nical possibilities of the various 3D features to the 3D artist team - Collaborate with an international team to create our BIM multiplatform software (Windows, iOS, Android, VR, Hololens) - Keep current with the latest trends and best practices of 3D Computer graphics, conducting re-searches about papers all over the world and trying to implementing them. We offer: level and contract period commensurate with the matured experience. Recruitment purpose. Paid relocation for non- resident. WORKING CENTER: MODENA For further information, visit zuru.tech The research is addressed to both sexes (Legislative Decree No. 198/2006) and to people of all ages and all nationalities, pursuant to legislative decrees 215/03 and 216/03. Candidates intere-sted and in possession of the requirements are invited to send their curriculum vitae, including the authorization to process personal data, pursuant to Legislative Decree 196/03 and to the art. 13 GDPR 679/16.
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